using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class KoishiAction : MonoBehaviour
{
    public Vector3 positionOffset;
    public PlayerController koishiC;
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
       
    }
    void Finish()
    {
        Destroy(this.gameObject);
    }

    public void MoveWithOwner()
    {
        transform.position = koishiC.transform.position + positionOffset;
    }
}
